Now if my defence force weren't scampering back through a Tiberium patch several miles away, and if I had any engineers who weren't being toasted in a beautiful billow of flame by a flametank, then I might have been able to knock the damn thing down - and take it over myself.
As matters stand, however, I'm pretty well screwed. As the dust settles on my ignominious defeat, I sit down, steal a consolatory pain de raisin from a nearby journalist feed-trough and have a good old think. But at the same time, there is an unknown factor.
The Tiberium universe may have been crying out for an injection of mystery and wonderment, but are these blue fellas the ones to do it? Are their otherworldly Gipers and visuals a little too 'out there' for a series that's previously defined itself on flames and hard steel? At the same time, will their cool ion storms and razor-blade infantry prove to be gimmicks cut-and-pasted over a well-worn template? To be honest and I'm aware that I'm paid to have opinions about this kind of thing it's impossible to tell yet - I haven't seen enough.
What I can tell you is that the rudiments of the game are pixel-perfect. The FMV sections a series hallmark arc priceless - and the prospect of having extra-terrestrial FMV sections in the alien campaign EA will only say that the seguences "won't be live action" is certainly intriguing.
Will the visitors be talking to you, the alien commander, through a series of clicks and whistles? Watch this space, commander. It was probably a long time ago, perhaps before the genre became lost in the game's unending list of po-faced clones, but whenever it was I can guarantee one thing: you thought that the installation process was blinding. But the best was yet to come: the gentle tinkle of harvested tiberium turning to cash, the trundle of Mammoth tanks, the distant scream of a grunt caught in a tiberium patch and those FMVs of Kane -marvellous, marvellous Kane.
We won't see those days again. I can't imagine not doing another game set in that universe, Verdu continues. The bald, brilliant, bearded bastard is coming back? This uneasy no-score draw seems to have continued beyond the end of the game - until now that is. It's gotten pretty bad by the time the game opens; there are outbreaks in a lot of different areas. Make note of that word 'alien' kids, we're coming to that soon So it's now really nasty and GDI is running the projections and saying: 'Yeah, another 80 years or so and there's going to nothing left, this planet's gone'.
So they're working really hard now that the war has died down to reverse the contamination and start restoring Earth to the state it was before. But while the GDI have their back turned, too busy saving whales and sending letters of environmental complaint to the letters page in the Metro, the Nod are building up their forces. Seeing as the Nod aren't usually too backward with their warfare, what with their training camps that look like giant hands and gigantic deathpyramid obelisks, you might have thought that it'd be easy to spot their fresh recruitment drive in the tiberium-ravaged Yellow Zone hinterlands of the globe - but the GDI remain blissfully unaware.
Now it could be one of the Haywire AIs from Firestorm, but that would just be bleedin' dull - so the odds-on bet is that we'll be dealing with a force that's much less close to home. Tiberium itself is widely acknowledged to have come from the inky blackness of space and the GDI themselves stumbled on the wreckage of an alien spacecraft back in Tiberian Sun , so the concept of aliens terraforming Earth through the tiberium plague before turning up, 'man with a van' in tow, intent on moving in through force is a prime possibility.
EA's own stance after a long process of journalistic badgering runs as follows. Me: "What can you tell us about the mysterious third faction? Verdu: "Not much right now. Their entrance into the scene is shrouded in mystery at this point. I can't really say much about it other than there's a third side. Verdu: "Enn I think yon can draw your own conclusions.
Conclusions drawn then. We re setting a very high standard for ourselves - if you play a game that came out perhaps five years ago, it runs just lightning fast on a computer from the present day. It just has this delightfully crisp responsive feel to it and that's the essence of what we're trying to get to. Gather resources, build your base, and create the most powerful armies in the world before engaging the enemy in all-out war. Fight as the Global Defense Initiative or the Brotherhood of Nod as they clash over the rare mineral Tiberium in the classic original series.
Challenge the red menace in an alternate universe in Red Alert, then step into the near future with Generals as China and the United States battle the Global Liberation Army, a terrorist organization hell-bent on bringing the world to its knees. Note: GameSpy ended all hosted game services in , which affects the online multiplayer aspect of one or more games in the collection.
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